![]() ![]() And they're going to achieve a lot of that, because they're doing a lot of things well, but you're just never as big when you're second in line. Everything they did with Unreal, they did because they wanted it to be like what Quake turned out to be. This is probably going to come out sounding demeaning, but Epic wants Unreal to be Quake. John: So you think one day Tim Sweeney might grow to be as successful as you.Ĭarmack: It's hard to become successful by following in footsteps. They've gone through a big learning process, but they've got the issues under control and they're going to ship a product. The Epic people have been working on it for a long time. John: You've already left off 90% of them by naming Ken Silverman.Ĭarmack: All the people doing things that people are talking about now are pretty talented. I'm not going to give you a list because I'd leave somebody off and they'd be all pissed off at me. There's maybe a half dozen people that are top-notch A-level 3D programmers. I think if he was still working directly for 3D Realms, they would have a Quake-type game shipped by now, just because he's extraordinarily good. I think it was 3D Realms' worst decisions not to coddle him, or whatever it took, to keep him on board. ![]() He writes all the code for everything, and he's just extremely talented. ![]() If I had to pick who I think is just the most talented, it would probably be Ken Silverman, the guy that did the BUILD engine. John: If you could just hire anybody from the 3D world, who would you hire?Ĭarmack: Well there's a big difference between who I consider the most talented and who I would necessarily hire, because you have to hire people that fit right. ![]()
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